Forest Temple Rain

Soft rain on mossy stone, distant woodland hush

Ready
Id
6576a567-f1c2-49fa-b6a2-1e9d88015aa4
Prompt
Forest temple rain
Duration
45 minutes
Intended duration
45 minutes
Audio status
Ready
Image status
Ready
Loop segment
Yes, 180 seconds
Created
7/30/2026 4:04:26 PM
Updated
7/30/2026 4:05:44 PM
Favorite
No
Mobile feed
Hidden

Remix

Generated Media Metadata

TypeProviderModelURLCreated
Audio /media/audio-cache/2a4c646d8341485cef27eb4ee47d3efb9e4a683d7f6de15c4e77aa10d3363... 7/30/2026 4:05:43 PM
Image LocalPlaceholder local-svg-placeholder /media/sleep-worlds/6576a567f1c249fab6a21e9d88015aa4/images/placeholder-7ed83f3b... 7/30/2026 4:04:45 PM
Audio Truth
Status
Acceptable
Included prompt-critical
Rain, Forest
Missing prompt-critical
None
Misleading title terms
None

Planned and Included Layers

  • Rain:included=True:volume=0.12:procedural=False:promptCritical=True:tags=rain on temple roof,mossy stone patter,soft rainfall,courtyard drizzle
  • Forest:included=True:volume=0.32:procedural=False:promptCritical=True:tags=distant forest rustle,treeline ambience,damp leaves,undergrowth moisture
  • BrownNoise:included=True:volume=0.02:procedural=True:promptCritical=False:tags=soft brown noise,low base bed,steady foundation,smooth sleep-safe
  • Rain:semanticGroup=Rain:included=True:promptCritical=True:finalVolume=0.12:skipReason=none
  • Forest:semanticGroup=Forest:included=True:promptCritical=True:finalVolume=0.32:skipReason=none
  • BrownNoise:semanticGroup=NeutralBase:included=True:promptCritical=False:finalVolume=0.02:skipReason=none
  • SoundscapeQuality:canMarkReady=True:partial=False:promptCriticalCoverageRatio=1.00:neutralOnlyBlocked=False:shortLoopBlocked=False:selectedSemanticGroups=Rain,Forest:missingSemanticGroups=
  • SoundscapeQuality:layer=Rain:role=PrimaryEnvironment:promptCritical=True:neutral=False:sourceDurationSeconds=30:shortLoopRisk=False:groups=Rain
  • SoundscapeQuality:layer=Forest:role=PrimaryEnvironment:promptCritical=True:neutral=False:sourceDurationSeconds=180:shortLoopRisk=False:groups=Forest|Rain
  • SoundscapeQuality:layer=BrownNoise:role=NoiseBase:promptCritical=False:neutral=True:sourceDurationSeconds=procedural:shortLoopRisk=False:groups=
  • SoundscapeQuality:promptCriticalCoverageRatio=1.00:neutralOnlyBlocked=False:shortLoopBlocked=False:selectedSemanticGroups=Rain,Forest:missingSemanticGroups=

Selected Assets

  • Rain:b245f3c2-58b2-43e4-91af-cbd84b42134e:RainAgainstWindow.wav:RuntimeTemporaryAsset:requestedGroup=Rain:matchedGroup=Rain:semanticScore=1.00:semanticMatch=True:neutralSupport=False:promptCritical=True:sourceDurationSeconds=30:preparedDurationSeconds=30:looped=True:loopedCountEstimate=6:shortLoopRisk=False:resolvedLayerAsset=true:compositionKey=Rain|b245f3c2-58b2-43e4-91af-cbd84b42134e|False:includedInFinalMix=true
  • Forest:f52ab804-9946-4fd6-8bd1-eff2e189110f:Rain Loop Ontario:RuntimeTemporaryAsset:requestedGroup=Forest:matchedGroup=Forest:semanticScore=0.85:semanticMatch=True:neutralSupport=False:promptCritical=True:sourceDurationSeconds=180:preparedDurationSeconds=180:looped=False:loopedCountEstimate=1:shortLoopRisk=False:resolvedLayerAsset=true:compositionKey=Forest|f52ab804-9946-4fd6-8bd1-eff2e189110f|False:includedInFinalMix=true

Intelligent Mix

Status
Balanced
Scene perspective
ForestNature
Anchor
Forest:PrimaryEnvironment
Dominant layer
Forest:0.32
Final layer count
3

Mix Adjustments

  • Rain:raised to prompt-critical floor 0.12
  • Forest:clamped to role max 0.30
  • Forest:raised to prompt-critical anchor floor 0.32

Final Mix

  • Rain:PrimaryEnvironment:selectedAsset=b245f3c2-58b2-43e4-91af-cbd84b42134e:scenePerspective=ForestNature:anchor=False:requestedVolume=0.37:preVolume=0.13:ducking=0.80:finalVolume=0.12:sourceDurationSeconds=30:loopSeamRisk=False:filters=lowpass=6500,highpass=160,pan=0.05,stereoWidth=0.78:reason=role PrimaryEnvironment shaped for ForestNature; ducked under Forest:procedural=False
  • Forest:PrimaryEnvironment:selectedAsset=f52ab804-9946-4fd6-8bd1-eff2e189110f:scenePerspective=ForestNature:anchor=True:requestedVolume=0.11:preVolume=0.32:ducking=1.00:finalVolume=0.32:sourceDurationSeconds=180:loopSeamRisk=False:filters=lowpass=6720,highpass=40,pan=-0.08,stereoWidth=0.85:reason=anchor selected for ForestNature; kept as perceptual anchor:procedural=False
  • BrownNoise:NoiseBase:selectedAsset=procedural:scenePerspective=ForestNature:anchor=False:requestedVolume=0.09:preVolume=0.04:ducking=0.60:finalVolume=0.02:sourceDurationSeconds=procedural:loopSeamRisk=False:filters=lowpass=1200,pan=0.00,stereoWidth=0.30:reason=role NoiseBase shaped for ForestNature; ducked under Forest:procedural=True

FFmpeg Inputs

  • Rain:PrimaryEnvironment:RuntimeTemporaryAsset:asset=b245f3c2-58b2-43e4-91af-cbd84b42134e:procedural=False:exists=True:bytes=5292082
  • resolvedLayerAsset:Rain:terminalDecision=UseAsRuntimeAsset:compositionKey=Rain|b245f3c2-58b2-43e4-91af-cbd84b42134e|False:includedInFinalMix=true
  • resolvedLayerAsset:Rain:resolvedLayerAssetCreated=true:compositionKey=Rain|b245f3c2-58b2-43e4-91af-cbd84b42134e|False:includedInFinalMix=true
  • resolvedLayerAsset:Rain:handedToComposer=true:compositionKey=Rain|b245f3c2-58b2-43e4-91af-cbd84b42134e|False:includedInFinalMix=true
  • resolvedLayerAsset:Rain:Rain:824126 lifecycle: evaluated -> Accepted -> ResolvedLayerAssetCreated -> HandedToComposer -> IncludedInFinalMix; candidateLifecycle=Rain:824126:evaluated->Accepted->ResolvedLayerAssetCreated->HandedToComposer->IncludedInFinalMix; resolvedLayerAssetCreated=true; handedToComposer=true; includedInFinalMix=true:compositionKey=Rain|b245f3c2-58b2-43e4-91af-cbd84b42134e|False:includedInFinalMix=true
  • Forest:PrimaryEnvironment:RuntimeTemporaryAsset:asset=f52ab804-9946-4fd6-8bd1-eff2e189110f:procedural=False:exists=True:bytes=31752078
  • resolvedLayerAsset:Forest:terminalDecision=UseAsRuntimeAsset:compositionKey=Forest|f52ab804-9946-4fd6-8bd1-eff2e189110f|False:includedInFinalMix=true
  • resolvedLayerAsset:Forest:resolvedLayerAssetCreated=true:compositionKey=Forest|f52ab804-9946-4fd6-8bd1-eff2e189110f|False:includedInFinalMix=true
  • resolvedLayerAsset:Forest:handedToComposer=true:compositionKey=Forest|f52ab804-9946-4fd6-8bd1-eff2e189110f|False:includedInFinalMix=true
  • resolvedLayerAsset:Forest:Forest:212799 lifecycle: evaluated -> Accepted -> ResolvedLayerAssetCreated -> HandedToComposer -> IncludedInFinalMix; candidateLifecycle=Forest:212799:evaluated->Accepted->ResolvedLayerAssetCreated->HandedToComposer->IncludedInFinalMix; resolvedLayerAssetCreated=true; handedToComposer=true; includedInFinalMix=true:compositionKey=Forest|f52ab804-9946-4fd6-8bd1-eff2e189110f|False:includedInFinalMix=true
  • BrownNoise:BaseBed:procedural:asset=procedural:procedural=True:exists=True:bytes=31752044
  • ffmpegInputIndex=0:label=[a0]:layer=Rain:asset=b245f3c2-58b2-43e4-91af-cbd84b42134e:volume=0.12
  • ffmpegInputIndex=1:label=[a1]:layer=Forest:asset=f52ab804-9946-4fd6-8bd1-eff2e189110f:volume=0.32
  • ffmpegInputIndex=2:label=[a2]:layer=BrownNoise:asset=procedural:volume=0.02
Mix, cache, and entitlement diagnostics
Preview download canceled or timed out.
["Rain:PrimaryEnvironment:selectedAsset=b245f3c2-58b2-43e4-91af-cbd84b42134e:scenePerspective=ForestNature:anchor=False:requestedVolume=0.37:preVolume=0.13:ducking=0.80:finalVolume=0.12:sourceDurationSeconds=30:loopSeamRisk=False:filters=lowpass=6500,highpass=160,pan=0.05,stereoWidth=0.78:reason=role PrimaryEnvironment shaped for ForestNature; ducked under Forest:procedural=False", "Forest:PrimaryEnvironment:selectedAsset=f52ab804-9946-4fd6-8bd1-eff2e189110f:scenePerspective=ForestNature:anchor=True:requestedVolume=0.11:preVolume=0.32:ducking=1.00:finalVolume=0.32:sourceDurationSeconds=180:loopSeamRisk=False:filters=lowpass=6720,highpass=40,pan=-0.08,stereoWidth=0.85:reason=anchor selected for ForestNature; kept as perceptual anchor:procedural=False", "BrownNoise:NoiseBase:selectedAsset=procedural:scenePerspective=ForestNature:anchor=False:requestedVolume=0.09:preVolume=0.04:ducking=0.60:finalVolume=0.02:sourceDurationSeconds=procedural:loopSeamRisk=False:filters=lowpass=1200,pan=0.00,stereoWidth=0.30:reason=role NoiseBase shaped for ForestNature; ducked under Forest:procedural=True"]
Plan JSON
{"mood": "calm, reverent, sleepy", "avoid": ["sudden loud transients", "thunder or storm impacts", "close voices or intelligible speech", "insect swarms or animal calls", "harsh high-frequency spikes", "alarms", "sirens", "close voices", "harsh high frequencies"], "title": "Forest Temple Rain", "planTags": ["ForestNature", "calm, reverent, sleepy", "A quiet forest temple courtyard seen from a low seated viewp", "Rain", "PrimaryEnvironment", "Forest", "BrownNoise", "BaseBed"], "subtitle": "Soft rain on mossy stone, distant woodland hush", "mixIntent": 4, "audioLayers": [{"pan": 0.05, "role": 10, "tags": ["rain on temple roof", "mossy stone patter", "soft rainfall", "courtyard drizzle", "night rain", "sleep-safe", "steady loop"], "type": 0, "volume": 0.36707999999999996, "distance": 0.28, "priority": 1, "intensity": 0.32976, "soundIntent": "gentle rain striking mossy temple roof and stone courtyard, steady soft patter", "stereoWidth": 0.78, "avoidAssetIds": [], "semanticGroup": 1, "negativeIntent": "no thunder, no heavy storm, no sharp transients, no loud impacts, no music, no voices", "promptCritical": true, "diagnosticLabel": null, "optionalAssetId": null, "intentConfidence": 0.95, "requiredStrength": 2, "preferenceOwnerId": "google:100174495397662898536", "requestedSceneRole": null}, {"pan": -0.08, "role": 10, "tags": ["distant forest rustle", "treeline ambience", "damp leaves", "undergrowth moisture", "background hush", "sleep-safe"], "type": 5, "volume": 0.11358, "distance": 0.82, "priority": 1, "intensity": 0.15080000000000002, "soundIntent": "distant forest leaf and branch rustle with subtle undergrowth moisture, slow natural texture behind the temple", "stereoWidth": 0.85, "avoidAssetIds": [], "semanticGroup": 24, "negativeIntent": "no birdsong, no animals calling, no insect buzz, no sharp twig snaps, no human voices", "promptCritical": true, "diagnosticLabel": null, "optionalAssetId": null, "intentConfidence": 0.88, "requiredStrength": 2, "preferenceOwnerId": "google:100174495397662898536", "requestedSceneRole": "distant background texture"}, {"pan": 0, "role": 1, "tags": ["soft brown noise", "low base bed", "steady foundation", "smooth sleep-safe"], "type": 11, "volume": 0.0946, "distance": 0.12, "priority": 20, "intensity": 0.13496, "soundIntent": "soft low brown noise bed to stabilize the mix and smooth transient edges", "stereoWidth": 0.3, "avoidAssetIds": [], "semanticGroup": 0, "negativeIntent": "no tonal drones, no sharp modulation, no melody, no voices", "promptCritical": false, "diagnosticLabel": null, "optionalAssetId": null, "intentConfidence": 0.72, "requiredStrength": 0, "preferenceOwnerId": "google:100174495397662898536", "requestedSceneRole": null}], "visualScene": {"scene": "A quiet forest temple courtyard seen from a low seated viewpoint near the stone steps, rain beading on moss-covered stone and wooden eaves, no people present", "style": "calm dreamy illustration, subtle textured brushwork, sleep-safe low-stimulation playback art", "palette": "moss green, muted slate, soft ochre wood, misty gray-blue", "weather": "light steady rain, mist in the trees, saturated foliage", "lighting": "overcast soft daylight filtered through wet canopy, cool muted highlights on wet stone, gentle diffuse shadows", "negativePrompt": "no people, no sharp contrasts, no horror, no gore, no text or logos, no aggressive lighting, horror, disturbing faces, gore, weapons, screaming, aggressive contrast, sharp red flashing lights, chaotic composition, text, logo, watermark"}, "durationMinutes": 45}
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