Deep Space Drift

Soft low-frequency hum of a distant spaceship

Ready
Id
76f62edb-ac73-4741-a2e3-f3bb17eb5c7f
Prompt
Deep spaceship hum
Duration
45 minutes
Intended duration
45 minutes
Audio status
Ready
Image status
Ready
Loop segment
Yes, 180 seconds
Created
6/3/2026 6:12:27 PM
Updated
6/3/2026 6:13:45 PM
Favorite
No
Mobile feed
Visible

Remix

Generated Media Metadata

TypeProviderModelURLCreated
Audio /media/audio-cache/7d8ec8e8487b41d145f3cf9aa59d94d4110262fc174b750bf13d57a3549ee... 6/3/2026 6:13:45 PM
Image AzureOpenAI gpt-image-2 /media/sleep-worlds/76f62edbac734741a2e3f3bb17eb5c7f/images/azure-openai-93a3263... 6/3/2026 6:13:33 PM
Audio Truth
Status
Acceptable
Included prompt-critical
SpaceHum
Missing prompt-critical
None
Misleading title terms
None

Planned and Included Layers

  • SpaceHum:included=True:volume=0.22:procedural=False:promptCritical=True:tags=deep space hum,low frequency resonance,cosmic background,sleep‑safe
  • SpaceHum:semanticGroup=Space:included=True:promptCritical=True:finalVolume=0.22:skipReason=none
  • SoundscapeQuality:canMarkReady=True:partial=False:promptCriticalCoverageRatio=1.00:neutralOnlyBlocked=False:shortLoopBlocked=False:selectedSemanticGroups=Space:missingSemanticGroups=
  • SoundscapeQuality:layer=SpaceHum:role=InteriorMotion:promptCritical=True:neutral=False:sourceDurationSeconds=5.35:shortLoopRisk=True:groups=Space
  • SoundscapeQuality:layer=BrownNoise:role=NoiseBase:promptCritical=False:neutral=True:sourceDurationSeconds=procedural:shortLoopRisk=False:groups=
  • SoundscapeQuality:promptCriticalCoverageRatio=1.00:neutralOnlyBlocked=False:shortLoopBlocked=False:selectedSemanticGroups=Space:missingSemanticGroups=

Selected Assets

  • SpaceHum:ed5e540f-3ae9-4323-b9fa-193e5135a439:low pulsating hum.flac:RuntimeTemporaryAsset:requestedGroup=Space:matchedGroup=Space:semanticScore=0.85:semanticMatch=True:neutralSupport=False:promptCritical=True:sourceDurationSeconds=5.35:preparedDurationSeconds=5.35:looped=True:loopedCountEstimate=34:shortLoopRisk=True:resolvedLayerAsset=true:includedInFinalMix=true

Intelligent Mix

Status
Balanced
Scene perspective
SpaceInterior
Anchor
SpaceHum:InteriorMotion
Dominant layer
SpaceHum:0.22
Final layer count
2

Final Mix

  • SpaceHum:InteriorMotion:selectedAsset=ed5e540f-3ae9-4323-b9fa-193e5135a439:scenePerspective=SpaceInterior:anchor=True:requestedVolume=0.24:preVolume=0.22:ducking=1.00:finalVolume=0.22:sourceDurationSeconds=5.35:loopSeamRisk=True:filters=lowpass=3000,highpass=80,pan=0.00,stereoWidth=0.70:reason=anchor selected for SpaceInterior; kept as perceptual anchor:procedural=False
  • BrownNoise:NoiseBase:selectedAsset=procedural:scenePerspective=SpaceInterior:anchor=False:requestedVolume=0.22:preVolume=0.08:ducking=0.60:finalVolume=0.05:sourceDurationSeconds=procedural:loopSeamRisk=False:filters=lowpass=1200,stereoWidth=0.35:reason=role NoiseBase shaped for SpaceInterior; ducked under SpaceHum:procedural=True

FFmpeg Inputs

  • SpaceHum:InteriorMotion:RuntimeTemporaryAsset:asset=ed5e540f-3ae9-4323-b9fa-193e5135a439:procedural=False:exists=True:bytes=943574
  • resolvedLayerAsset:SpaceHum:terminalDecision=UseAsRuntimeAsset:includedInFinalMix=true
  • resolvedLayerAsset:SpaceHum:resolvedLayerAssetCreated=true:includedInFinalMix=true
  • resolvedLayerAsset:SpaceHum:addedToAcquisitionResult=true:includedInFinalMix=true
  • resolvedLayerAsset:SpaceHum:handedToComposer=true:includedInFinalMix=true
  • resolvedLayerAsset:SpaceHum:SpaceHum:169859 lifecycle: evaluated -> Accepted -> ResolvedLayerAssetCreated -> HandedToComposer -> IncludedInFinalMix; candidateLifecycle=SpaceHum:169859:evaluated->Accepted->ResolvedLayerAssetCreated->HandedToComposer->IncludedInFinalMix; resolvedLayerAssetCreated=true; handedToComposer=true; includedInFinalMix=true:includedInFinalMix=true
  • resolvedLayerAsset:SpaceHum:durationDecision=Accepted;preparedDurationSeconds=5.35;layer=SpaceHum:includedInFinalMix=true
  • resolvedLayerAsset:SpaceHum:strictDecision=RejectContentVeto; warning=Rejected SpaceHum candidate because it contains unrequested Engines; asset='low pulsating hum.flac'; requestedGroup=Space; groups=Engines:0.76|Space:0.68|Cars:0.55. unrequestedGroupVeto=true; vetoedGroups=Engines.:includedInFinalMix=true
  • resolvedLayerAsset:SpaceHum:permissiveDecision=UseAsRuntimeAsset:includedInFinalMix=true
  • resolvedLayerAsset:SpaceHum:temporarySessionAssetCreated=true:includedInFinalMix=true
  • resolvedLayerAsset:SpaceHum:globallyApproved=false:includedInFinalMix=true
  • BrownNoise:BaseBed:procedural:asset=procedural:procedural=True:exists=True:bytes=31752044
  • ffmpegInputIndex=0:label=[a0]:layer=SpaceHum:asset=ed5e540f-3ae9-4323-b9fa-193e5135a439:volume=0.22
  • ffmpegInputIndex=1:label=[a1]:layer=BrownNoise:asset=procedural:volume=0.05
Mix, cache, and entitlement diagnostics
SpaceHum: Short-loop risk detected; layer kept for runtime generation; assetId=ed5e540f-3ae9-4323-b9fa-193e5135a439; sourceDurationSeconds=5.35; thresholdSeconds=30; loopedCountEstimate=34; shortLoopRisk=true; shortLoopRejected=false.
Soundscape Quality warning: short-loop risk on primary layer: SpaceHum:ed5e540f-3ae9-4323-b9fa-193e5135a439 sourceDurationSeconds=5.35 role=InteriorMotion.
SpaceHum:169859: permissive development warning; strict policy would reject by duration policy; permissive mode will attempt runtime temp use; warning=Rejected candidate because duration 5.35s is below configured acquisition minimum 20s; durationDecision=RejectedTooShort.
SpaceHum: permissive development mode used candidate that strict policy would reject. strictDecision=RejectContentVeto; warning=Rejected SpaceHum candidate because it contains unrequested Engines; asset='low pulsating hum.flac'; requestedGroup=Space; groups=Engines:0.76|Space:0.68|Cars:0.55. unrequestedGroupVeto=true; vetoedGroups=Engines.
["SpaceHum:InteriorMotion:selectedAsset=ed5e540f-3ae9-4323-b9fa-193e5135a439:scenePerspective=SpaceInterior:anchor=True:requestedVolume=0.24:preVolume=0.22:ducking=1.00:finalVolume=0.22:sourceDurationSeconds=5.35:loopSeamRisk=True:filters=lowpass=3000,highpass=80,pan=0.00,stereoWidth=0.70:reason=anchor selected for SpaceInterior; kept as perceptual anchor:procedural=False", "BrownNoise:NoiseBase:selectedAsset=procedural:scenePerspective=SpaceInterior:anchor=False:requestedVolume=0.22:preVolume=0.08:ducking=0.60:finalVolume=0.05:sourceDurationSeconds=procedural:loopSeamRisk=False:filters=lowpass=1200,stereoWidth=0.35:reason=role NoiseBase shaped for SpaceInterior; ducked under SpaceHum:procedural=True"]
Plan JSON
{"mood": "futuristic calm, low-key", "avoid": ["sudden loud transients", "high-frequency sharpness", "alarm sounds", "clicking beeps", "alarms", "sirens", "close voices", "harsh high frequencies"], "title": "Deep Space Drift", "planTags": ["SpaceInterior", "futuristic calm, low-key", "A minimalist spaceship cockpit seen from slightly tilted rec", "SpaceHum", "InteriorMotion"], "subtitle": "Soft low-frequency hum of a distant spaceship", "mixIntent": 9, "audioLayers": [{"pan": 0, "role": 12, "tags": ["deep space hum", "low frequency resonance", "cosmic background", "sleep‑safe", "soft celestial tone"], "type": 10, "volume": 0.2408, "distance": 0.55, "priority": 0, "intensity": 0.1503, "stereoWidth": 0.7, "avoidAssetIds": [], "semanticGroup": 25, "promptCritical": true, "diagnosticLabel": null, "optionalAssetId": null, "requiredStrength": 2, "preferenceOwnerId": "device:e65b6842ef054d89a4d51338aa5b947c", "requestedSceneRole": null}], "visualScene": {"scene": "A minimalist spaceship cockpit seen from slightly tilted reclined seat, window frame framing a star-speckled void.", "style": "dreamy futuristic illustration, sleep-safe low-stimulation playback art", "palette": "midnight navy, pale silver, muted teal", "weather": "cosmic vacuum outside, swirling distant nebulae at horizon line", "lighting": "cool blue ambient glow from ship screens, gentle pulsing panels casting soft light, no visible stars within the interior", "negativePrompt": "horror, weapons, bright glaring flashes, loud alarms, sudden lights, disorienting distortion, text, logo, watermark, disturbing faces, gore, screaming, aggressive contrast, sharp red flashing lights, chaotic composition"}, "durationMinutes": 45}
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