East Coast Shoreline

gentle waves and distant harbor hum

Ready
Id
be2bd13b-a35b-4329-8c72-16e6cb5c34df
Prompt
sound of the east coast
Duration
45 minutes
Intended duration
45 minutes
Audio status
Ready
Image status
Ready
Loop segment
Yes, 180 seconds
Created
8/1/2026 11:08:50 AM
Updated
8/1/2026 11:09:49 AM
Favorite
No
Mobile feed
Hidden

Remix

Generated Media Metadata

TypeProviderModelURLCreated
Audio /media/audio-cache/e3751f2e0eb536f07378a51ed1025a65294b3bdcba55db10e928236949581... 8/1/2026 11:09:49 AM
Image AzureOpenAI gpt-image-2 /media/sleep-worlds/be2bd13ba35b43298c7216e6cb5c34df/images/azure-openai-9544653... 8/1/2026 11:09:42 AM
Audio Truth
Status
Acceptable
Included prompt-critical
Ocean
Missing prompt-critical
None
Misleading title terms
None

Planned and Included Layers

  • Ocean:included=True:volume=0.32:procedural=False:promptCritical=True:tags=gentle ocean waves,shore wash,east coast,tide
  • Engines:included=True:volume=0.11:procedural=False:promptCritical=False:tags=distant boat engine,harbor hum,ferry idling,coastal harbor
  • Ocean:soundIntent=gentle east coast shoreline waves with soft shore wash and low-frequency tide motion:included=True:promptCritical=True:finalVolume=0.32:skipReason=none
  • Engines:soundIntent=very distant harbor/boat engine hum and low-idle mechanical rumble from beyond the breakers:included=True:promptCritical=False:finalVolume=0.11:skipReason=none
  • SoundscapeQuality:canMarkReady=True:partial=False:promptCriticalCoverageRatio=1.00:neutralOnlyBlocked=False:shortLoopBlocked=False:selectedLayerTypes=ocean,engines:missingPromptCriticalIntents=
  • SoundscapeQuality:layer=Ocean:role=PrimaryEnvironment:promptCritical=True:neutral=False:sourceDurationSeconds=46.86:shortLoopRisk=False
  • SoundscapeQuality:layer=Engines:role=Motion:promptCritical=False:neutral=False:sourceDurationSeconds=90.42:shortLoopRisk=False
  • SoundscapeQuality:layer=BrownNoise:role=NoiseBase:promptCritical=False:neutral=True:sourceDurationSeconds=procedural:shortLoopRisk=False
  • SoundscapeQuality:promptCriticalCoverageRatio=1.00:neutralOnly=False:shortLoopBlocked=false:selectedLayerTypes=ocean,engines:missingIntents=

Selected Assets

  • Ocean:86c99da7-b08a-411b-be25-c7c28e2a94db:Underwater Ambience:ApprovedAsset:intentScore=1.00:intentMatch=True:neutralSupport=False:promptCritical=True:sourceDurationSeconds=46.86:preparedDurationSeconds=46.86:looped=True:loopedCountEstimate=4:shortLoopRisk=False:resolvedLayerAsset=true:compositionKey=Ocean|86c99da7-b08a-411b-be25-c7c28e2a94db|False:includedInFinalMix=true
  • Engines:efa3e60d-b8f3-4441-97c6-2605129bd9f8:sh_Star_Engine_1.wav:ApprovedAsset:intentScore=1.00:intentMatch=True:neutralSupport=False:promptCritical=False:sourceDurationSeconds=90.42:preparedDurationSeconds=90.42:looped=True:loopedCountEstimate=2:shortLoopRisk=False:resolvedLayerAsset=true:compositionKey=Engines|efa3e60d-b8f3-4441-97c6-2605129bd9f8|False:includedInFinalMix=true

Intelligent Mix

Status
Balanced
Scene perspective
OceanShore
Anchor
Ocean:PrimaryEnvironment
Dominant layer
Ocean:0.32
Final layer count
3

Final Mix

  • Ocean:PrimaryEnvironment:selectedAsset=86c99da7-b08a-411b-be25-c7c28e2a94db:scenePerspective=OceanShore:anchor=True:requestedVolume=0.35:preVolume=0.32:ducking=1.00:finalVolume=0.32:sourceDurationSeconds=46.86:loopSeamRisk=False:filters=highpass=45,pan=0.00,stereoWidth=0.80:reason=anchor selected for OceanShore; kept as perceptual anchor:procedural=False
  • Engines:Motion:selectedAsset=efa3e60d-b8f3-4441-97c6-2605129bd9f8:scenePerspective=OceanShore:anchor=False:requestedVolume=0.12:preVolume=0.12:ducking=0.90:finalVolume=0.11:sourceDurationSeconds=90.42:loopSeamRisk=False:filters=lowpass=3000,highpass=80,pan=0.10,stereoWidth=0.60:reason=role Motion shaped for OceanShore; ducked under Ocean:procedural=False
  • BrownNoise:NoiseBase:selectedAsset=procedural:scenePerspective=OceanShore:anchor=False:requestedVolume=0.22:preVolume=0.08:ducking=0.60:finalVolume=0.05:sourceDurationSeconds=procedural:loopSeamRisk=False:filters=lowpass=1200,stereoWidth=0.35:reason=role NoiseBase shaped for OceanShore; ducked under Ocean:procedural=True

FFmpeg Inputs

  • Ocean:PrimaryEnvironment:ApprovedAsset:asset=86c99da7-b08a-411b-be25-c7c28e2a94db:procedural=False:exists=True:bytes=8267110
  • resolvedLayerAsset:Ocean:terminalDecision=UseAsApprovedAsset:compositionKey=Ocean|86c99da7-b08a-411b-be25-c7c28e2a94db|False:includedInFinalMix=true
  • resolvedLayerAsset:Ocean:cachedSelection=deferred-subtype-fallback-after-timeout:compositionKey=Ocean|86c99da7-b08a-411b-be25-c7c28e2a94db|False:includedInFinalMix=true
  • resolvedLayerAsset:Ocean:resolvedLayerAssetCreated=true:compositionKey=Ocean|86c99da7-b08a-411b-be25-c7c28e2a94db|False:includedInFinalMix=true
  • resolvedLayerAsset:Ocean:handedToComposer=true:compositionKey=Ocean|86c99da7-b08a-411b-be25-c7c28e2a94db|False:includedInFinalMix=true
  • resolvedLayerAsset:Ocean:Ocean:504641 lifecycle: evaluated -> Accepted -> ResolvedLayerAssetCreated -> HandedToComposer -> IncludedInFinalMix; candidateLifecycle=Ocean:504641:evaluated->Accepted->ResolvedLayerAssetCreated->HandedToComposer->IncludedInFinalMix; resolvedLayerAssetCreated=true; handedToComposer=true; includedInFinalMix=true:compositionKey=Ocean|86c99da7-b08a-411b-be25-c7c28e2a94db|False:includedInFinalMix=true
  • Engines:Motion:ApprovedAsset:asset=efa3e60d-b8f3-4441-97c6-2605129bd9f8:procedural=False:exists=True:bytes=15950930
  • resolvedLayerAsset:Engines:terminalDecision=UseAsApprovedAsset:compositionKey=Engines|efa3e60d-b8f3-4441-97c6-2605129bd9f8|False:includedInFinalMix=true
  • resolvedLayerAsset:Engines:cachedSelection=preferred-semantic-subtype:compositionKey=Engines|efa3e60d-b8f3-4441-97c6-2605129bd9f8|False:includedInFinalMix=true
  • resolvedLayerAsset:Engines:resolvedLayerAssetCreated=true:compositionKey=Engines|efa3e60d-b8f3-4441-97c6-2605129bd9f8|False:includedInFinalMix=true
  • resolvedLayerAsset:Engines:handedToComposer=true:compositionKey=Engines|efa3e60d-b8f3-4441-97c6-2605129bd9f8|False:includedInFinalMix=true
  • resolvedLayerAsset:Engines:Engines:149915 lifecycle: evaluated -> Accepted -> ResolvedLayerAssetCreated -> HandedToComposer -> IncludedInFinalMix; candidateLifecycle=Engines:149915:evaluated->Accepted->ResolvedLayerAssetCreated->HandedToComposer->IncludedInFinalMix; resolvedLayerAssetCreated=true; handedToComposer=true; includedInFinalMix=true:compositionKey=Engines|efa3e60d-b8f3-4441-97c6-2605129bd9f8|False:includedInFinalMix=true
  • BrownNoise:BaseBed:procedural:asset=procedural:procedural=True:exists=True:bytes=31752044
  • ffmpegInputIndex=0:label=[a0]:layer=Ocean:asset=86c99da7-b08a-411b-be25-c7c28e2a94db:volume=0.32
  • ffmpegInputIndex=1:label=[a1]:layer=Engines:asset=efa3e60d-b8f3-4441-97c6-2605129bd9f8:volume=0.11
  • ffmpegInputIndex=2:label=[a2]:layer=BrownNoise:asset=procedural:volume=0.05
Mix, cache, and entitlement diagnostics
Best-effort layer BrownNoise was retained even though it was not in the original plan.
Preview download canceled or timed out.
Ocean: better semantic subtype search timed out; reused the closest approved cached asset.
["Ocean:PrimaryEnvironment:selectedAsset=86c99da7-b08a-411b-be25-c7c28e2a94db:scenePerspective=OceanShore:anchor=True:requestedVolume=0.35:preVolume=0.32:ducking=1.00:finalVolume=0.32:sourceDurationSeconds=46.86:loopSeamRisk=False:filters=highpass=45,pan=0.00,stereoWidth=0.80:reason=anchor selected for OceanShore; kept as perceptual anchor:procedural=False", "Engines:Motion:selectedAsset=efa3e60d-b8f3-4441-97c6-2605129bd9f8:scenePerspective=OceanShore:anchor=False:requestedVolume=0.12:preVolume=0.12:ducking=0.90:finalVolume=0.11:sourceDurationSeconds=90.42:loopSeamRisk=False:filters=lowpass=3000,highpass=80,pan=0.10,stereoWidth=0.60:reason=role Motion shaped for OceanShore; ducked under Ocean:procedural=False", "BrownNoise:NoiseBase:selectedAsset=procedural:scenePerspective=OceanShore:anchor=False:requestedVolume=0.22:preVolume=0.08:ducking=0.60:finalVolume=0.05:sourceDurationSeconds=procedural:loopSeamRisk=False:filters=lowpass=1200,stereoWidth=0.35:reason=role NoiseBase shaped for OceanShore; ducked under Ocean:procedural=True"]
Plan JSON
{"mood": "calm, coastal, reflective", "avoid": ["sudden loud transients", "alarms", "sirens", "close voices", "harsh high frequencies"], "title": "East Coast Shoreline", "planTags": ["OceanShore", "calm, coastal, reflective", "Wide east coast shoreline seen from a low, reclined viewpoin", "Ocean", "PrimaryEnvironment", "Engines", "Motion"], "subtitle": "gentle waves and distant harbor hum", "mixIntent": 7, "audioLayers": [{"pan": 0, "role": 10, "tags": ["gentle ocean waves", "shore wash", "east coast", "tide", "soft foam", "sleep-safe", "night beach"], "type": 4, "volume": 0.35385, "distance": 0.35, "priority": 1, "intensity": 0.3222, "soundIntent": "gentle east coast shoreline waves with soft shore wash and low-frequency tide motion", "stereoWidth": 0.8, "avoidAssetIds": [], "negativeIntent": "no thunder, no storm crash, no loud seagulls, no music, no clear speech, no sudden crashes", "promptCritical": true, "diagnosticLabel": null, "optionalAssetId": null, "intentConfidence": 0.88, "requiredStrength": 2, "preferenceOwnerId": "google:100174495397662898536", "requestedSceneRole": null}, {"pan": 0.1, "role": 5, "tags": ["distant boat engine", "harbor hum", "ferry idling", "coastal harbor", "soft background", "sleep-safe"], "type": 9, "volume": 0.12, "distance": 0.85, "priority": 11, "intensity": 0.1043, "soundIntent": "very distant harbor/boat engine hum and low-idle mechanical rumble from beyond the breakers", "stereoWidth": 0.6, "avoidAssetIds": [], "negativeIntent": "no horns, no sirens, no close radio chatter, no loud diesel clanks, no shouting", "promptCritical": false, "diagnosticLabel": null, "optionalAssetId": null, "intentConfidence": 0.65, "requiredStrength": 1, "preferenceOwnerId": "google:100174495397662898536", "requestedSceneRole": "distant background texture"}], "visualScene": {"scene": "Wide east coast shoreline seen from a low, reclined viewpoint on the sand facing the water; gentle waves lap the shore, a few small lights from distant boats on the horizon, no people in frame", "style": "dreamy, minimalist coastal illustration with soft texture and low detail for restful mood, sleep-safe low-stimulation playback art", "palette": "muted navy, slate blue, soft teal, warm amber highlights, misty gray", "weather": "calm coastal evening with light sea mist and steady mild tide", "lighting": "late blue hour with soft twilight, low warm lamp glow from a distant pier, subtle reflections on wet sand", "negativePrompt": "horror, gore, weapons, screaming, aggressive contrast, harsh reds, text, logo, watermark, crowded scenes, close faces, disturbing faces, sharp red flashing lights, chaotic composition"}, "durationMinutes": 45}
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